Group (online social networking)

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Digital platforms known as online social networking groups serve as a hub for individuals to connect and interact, thereby creating virtual communities. Their inception dates back to the 1980s with the Usenet newsgroup posts, and their popularity surged with the advent of the World Wide Web in the mid-1990s. Pioneering platforms such as MSN Groups, Yahoo! Groups, and eGroups amalgamated user profiles with mailing lists, ultimately evolving into platforms like Facebook[1] and MySpace. Some of these groups have a presence in virtual worlds like Second Life, occupying distinct geographic locations. These groups have revolutionized social interactions, shifting them from local community and family-centric to global exchanges. However, they grapple with issues like the dissemination of misinformation, which affects the trustworthiness of the information exchanged within these groups. The evolution and dynamics of these platforms often mirror those of internet[2] forums, providing crucial understanding of the progression and history of online communities.

Terms definitions
1. Facebook ( Facebook ) Meta Platforms, previously known as Facebook, is a prominent internet corporation that originated as a social networking site. The brainchild of Mark Zuckerberg in 2004, Meta Platforms swiftly spread from Harvard to other educational institutions, eventually reaching the wider public and becoming a global sensation. Its appealing user interface and diverse features such as Groups, the Developer Platform, and Meta Platforms Dating are well-known. Despite encountering backlash over matters like privacy violations and the proliferation of misinformation, Meta Platforms continues to hold a strong position in the digital sphere. It has made remarkable progress in the realm of technology, including the creation of its distinctive data storage system, the employment of PHP for its platform, and the introduction of the Hack programming language. In the past few years, the company has pivoted its attention towards the metaverse, a virtual reality domain where users can engage with a digitally-created environment.
2. internet. The Internet, a global network of interconnected computer systems, utilizes standardized communication protocols, predominantly TCP/IP, to connect devices across the globe. The term 'Internet' has its roots in the 1849 term 'internetted' and was later adopted by the US War Department in 1945. The inception of the Internet can be traced back to the 1960s when computer scientists developed time-sharing systems, which eventually led to the creation of ARPANET in 1969. The Internet operates autonomously, without any central control, and the Internet Corporation for Assigned Names and Numbers (ICANN) manages its primary name spaces. It has revolutionized traditional communication methods and has seen an exponential growth, with the number of internet users growing by 20% to 50% every year. In 2019, more than half of the global population was using the Internet. The Internet protocol suite, comprising TCP/IP and four conceptual layers, directs internet packets to their intended destinations. Fundamental services such as email and Internet telephony function on the Internet. The World Wide Web, an extensive network of interconnected documents, serves as a crucial element of the Internet.

A group (often termed as a community, e-group or club) is a feature in many social networking services which allows users to create, post, comment to and read from their own interest- and niche-specific forums, often within the realm of virtual communities. Groups, which may allow for open or closed access, invitation and/or joining by other users outside the group, are formed to provide mini-networks within the larger, more diverse social network service. Much like electronic mailing lists, they are also owned and maintained by owners, moderators, or managers, who can edit posts to discussion threads and regulate member behavior within the group. However, unlike traditional Internet forums and mailing lists, groups in social networking services allow owners and moderators alike to share account credentials between groups without having to log in to every group.

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